Selected Credit

Dialogue Production · Squanch Games
I contributed dialogue work to Squanch Games’ narrative-driven sci-fi FPS, supporting an experience built around distinctive characters, comedic timing, and constant player interaction.
Audio Designer
I create immersive sound experiences for games and other media.
Available now · Remote worldwide · Open to relocation for the right team
Featured Reels
Featured Credits
Selected Credit

Dialogue Production · Squanch Games
I contributed dialogue work to Squanch Games’ narrative-driven sci-fi FPS, supporting an experience built around distinctive characters, comedic timing, and constant player interaction.
Selected Credit

Performance Capture Audio Support · Bungie
I helped record audio for motion and performance capture sessions at Bungie.
Selected Credit
Interactive Audiobook Audio Design · Novel Effect
I contributed audio design to interactive audiobooks released by Novel Effect.
Selected Work
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A selected example of Jake Kargl’s work. Project details can be updated in WordPress.
A selected example of Jake Kargl’s work. Project details can be updated in WordPress.
A selected example of Jake Kargl’s work. Project details can be updated in WordPress.
A selected example of Jake Kargl’s work. Project details can be updated in WordPress.
A selected example of Jake Kargl’s work. Project details can be updated in WordPress.
A selected example of Jake Kargl’s work. Project details can be updated in WordPress.
A selected example of Jake Kargl’s work. Project details can be updated in WordPress.
A selected example of Jake Kargl’s work. Project details can be updated in WordPress.
A selected example of Jake Kargl’s work. Project details can be updated in WordPress.
This is small showcase demonstrates different interactive music elements in Wwise, including branching music with switch and playlist containers, RTPC sidechaining, transitions, layered music (slew rates with RTPCs), triggers and stingers, soundcaster session, event actions, and custom cues.

About Me
As a child, before I knew anything about game development, I said that I wanted to work at a game studio. I loved the stories, environments, art, and sounds in my early gaming experiences as a player. That passion for games combined with my love of audio eventually led me to becoming a professional in game audio.
While attending a master’s program for film music, I studied game audio from Akash Thakkar and was enthralled by the creative possibilities of game audio. I found a new love for sound design, dialogue design, and audio implementation.
As a freelancer, I’ve worked on the dialogue for High on Life, helped Bungie record audio for motion and performance capture sessions, designed audio for smaller game projects, and contributed to interactive audiobooks released by Novel Effect.
Pro Tools · Reaper · iZotope RX · Wwise · FMOD Studio · Unreal Engine · Unity · Git · Perforce · Dialogue Editing · Field Recording · Interactive Audio Systems
Let's Collaborate
I am available for freelance, contract, and full-time opportunities. I work remotely and am open to relocation for the right studio or project.
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