Jake Kargl

Audio Designer

Audio that strengthens story, gameplay, and atmosphere.

I create immersive sound experiences for games and other media.

Available now · Remote worldwide · Open to relocation for the right team

Let's Collaborate

Featured Reels

Check out my demo reels:

Featured Credits

Professional work across games and other media.

Selected Work

Sound built for interaction.

Filter by discipline, then open any project to watch.

Sound Design

Sound Redesign – Forza Motorsport Announcement Trailer

A selected example of Jake Kargl’s work. Project details can be updated in WordPress.

Sound Design

Sound Design Reel for Film

A selected example of Jake Kargl’s work. Project details can be updated in WordPress.

Sound Design

Weapon Sound Design Sample

A selected example of Jake Kargl’s work. Project details can be updated in WordPress.

Dialogue

Game Jam VO: From Casting to Implementation

A selected example of Jake Kargl’s work. Project details can be updated in WordPress.

Dialogue

Creating Alien Voices With iZotope’s VocalSynth 2

A selected example of Jake Kargl’s work. Project details can be updated in WordPress.

Dialogue

Creating A Simple Alien Voice

A selected example of Jake Kargl’s work. Project details can be updated in WordPress.

Technical Audio

Wwise + Unreal Engine: Dynamic Dialogue Demo

A selected example of Jake Kargl’s work. Project details can be updated in WordPress.

Technical Audio

Wwise + Unreal Engine: Fire Spell Design and Implementation

A selected example of Jake Kargl’s work. Project details can be updated in WordPress.

Technical Audio

Designing a Simple Interactive Audio/Music System in FMOD

A selected example of Jake Kargl’s work. Project details can be updated in WordPress.

Music

Wwise – Music Design Showcase

This is small showcase demonstrates different interactive music elements in Wwise, including branching music with switch and playlist containers, RTPC sidechaining, transitions, layered music (slew rates with RTPCs), triggers and stingers, soundcaster session, event actions, and custom cues.

About Me

I am an audio designer focused on creating sound that serves both narrative and gameplay.

As a child, before I knew anything about game development, I said that I wanted to work at a game studio. I loved the stories, environments, art, and sounds in my early gaming experiences as a player. That passion for games combined with my love of audio eventually led me to becoming a professional in game audio.

While attending a master’s program for film music, I studied game audio from Akash Thakkar and was enthralled by the creative possibilities of game audio. I found a new love for sound design, dialogue design, and audio implementation.

As a freelancer, I’ve worked on the dialogue for High on Life, helped Bungie record audio for motion and performance capture sessions, designed audio for smaller game projects, and contributed to interactive audiobooks released by Novel Effect.

Tools & Workflows

Pro Tools · Reaper · iZotope RX · Wwise · FMOD Studio · Unreal Engine · Unity · Git · Perforce · Dialogue Editing · Field Recording · Interactive Audio Systems

Let's Collaborate

Need help shaping the audio vision for your project?

I am available for freelance, contract, and full-time opportunities. I work remotely and am open to relocation for the right studio or project.

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