My name is Jake Kargl, and I’m an audio designer for various media and musician currently based in the Seattle area. I first became interested in sound design during an electronic music course where I had to create ambient tracks with audio from non-musical sounds that I recorded. I remember making eerie soundscapes with heavily altered recordings from various things like an elevator shaft and beeping microwave. I later took a game audio course in my master’s program at Seattle Film Institute, taught by Akash Thakkar (Outer Wilds: Echoes of the Eye, Hyperlight Drifter, etc.), and was introduced to interactive audio through middleware. I was immediately hooked onto the idea of using sounds that I create to construct audio systems in Wwise and FMOD that responds to player feedback.

Apart from sound design, I’ve contributed to multiple video game music remixes and arrangements. I have also created a few original soundtracks to games and previous media that I’ve worked on. I attribute part of my interest in sound design to my experience as a performer in my college percussion ensemble, often playing experimental music where abnormal sounds are explored. When I’m not focusing on game audio, I’m most likely playing sports with friends, catching up on my backlog of games I want to play, or playing some tunes with my fellow musician friends.